'Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures' is a three year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives. Read more

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Photo Credits: Ritchie Ly and Geert Allegaert.
Traditionally we contrast public and private spaces, but digital spaces do not fit easily into these categories. Our research on online sites that mediate between private identities and public displays investigates the ways in which kids use the Internet to negotiate their sense of self, identities and interests. Taking seriously the range of kids’ participation in these worlds, we also examine how engagements with digital media, both online and offline, functions as a frame for social interaction and learning. Rather than focus only on the engagement with content, we are investigating the social relations, reputations, and the collateral learning that often accompanies gaming, play and cultural productions more broadly.
Mischief Managed: Multimedia Fan Production in the Harry Potter Fandom
Becky Herr
Transnational Anime Fandoms and Amateur Cultural Production
Mimi Ito, Rachel Cody, Annie Manion, and Brendan Callum
Thanks for Watching: A Study of Video Sharing Practices on YouTube and Personal Video Blogs
Patricia G. Lange
Youth Hip Hop Digital Music Production
Dilan Mahendran
No Wannarexics Allowed: An Analysis of Online Eating Disorder Communities
CJ Pascoe and Natalie Boero
Teen Sociality in Networked Publics
danah boyd
Informal learning and social development of American youth on YouTube
Sonja Baumer
Playing Bully: An Ethnographic Study of Game Play
Matteo Bittanti,Dan Perkel and Mahad Ibrahim
Sporadic Learning: An ethnographic study of the user-generated content in Will Wright’s Spore
Matteo Bittanti, Dan Perkel
Virtual Playgrounds: An Ethnography of Neopets
Laura Robinson and Heather Horst
Final Fantasy XI
Rachel Cody
Rather than see technology access in terms of inequalities of “haves and have-nots” or “digital divides,” we turn our attention to the broader social contexts (family, school, community) that structure diverse uses of new media, and the life trajectories that lead to certain patterns of adoption. Our strategy to sample from a variety of locations, as well as interview protocols and surveys that solicit life trajectory information, will help us tell this aspect of the story. We are particularly focused upon differences in lifestyle as expressed in consumption and production of digital technologies and communication channels.
Coming of Age in Silicon Valley: Digital Media in Families
Heather Horst
Information the Wikipedia Way: the Cognitive Processing of Collaborative Knowledge
Laura Robinson
Living Digital: Teens and Technology
CJ Pascoe
Media Practices in Rural Landscapes
Christo Sims
Digital Media in an Urban Landscape
Katynka Martinez, Becky Herr and Mimi Ito
Freshquest
Megan Finn, David Schlossberg, and Paul Poling
Discovering the Social Context of Kids' Technology Use through Photo Elicitation
Dan Perkel and Sarita Yardi
Media Literacy Education: Understanding Technology and Online Media in the Lives of Middle School Girls
Sarita Yardi and Sarai Mitnick
Searching for Count Whistleboy : Explorations into Collaborative Story Creation through Design Research with Kids
Dan Perkel and Sarita Yardi
Wondering, Wandering, and Wireless : An Ethnography of the Explainers and their brief affair with a mobile technology
Alison Billings
The Social Dynamics of Media Production in an After-School Setting
Judd Antin, Dan Perkel and Christo Sims