DIGITAL YOUTH RESEARCH

Kids' Informal Learning with Digital Media

About Digital Youth

'Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures' is a three year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives. Read more

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Photo Credits: Ritchie Ly and Geert Allegaert.

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PROJECTS

Communities of Practice

Traditionally we contrast public and private spaces, but digital spaces do not fit easily into these categories. Our research on online sites that mediate between private identities and public displays investigates the ways in which kids use the Internet to negotiate their sense of self, identities and interests. Taking seriously the range of kids’ participation in these worlds, we also examine how engagements with digital media, both online and offline, functions as a frame for social interaction and learning. Rather than focus only on the engagement with content, we are investigating the social relations, reputations, and the collateral learning that often accompanies gaming, play and cultural productions more broadly.

Amateur Cultural Production

Mischief Managed: Multimedia Fan Production in the Harry Potter Fandom
Becky Herr

Transnational Anime Fandoms and Amateur Cultural Production
Mimi Ito, Rachel Cody, Annie Manion, and Brendan Callum

The Semiotics of Video Production, Exchange, and Reception on YouTube and Among Video Bloggers
Patricia G. Lange

Youth Hip Hop Digital Music Production
Dilan Mahendran

Networked Public Culture

No Wannarexics Allowed: An Analysis of Online Eating Disorder Communities
CJ Pascoe and Natalie Boero

Teen Sociality in Networked Publics
danah boyd

Gaming and Playworlds

Playing Bully: An Ethnographic Study of Game Play
Matteo Bittanti,Dan Perkel and Mahad Ibrahim

Sporadic Learning: An ethnographic study of the user-generated content in Will Wright’s Spore
Matteo Bittanti, Dan Perkel

Virtual Playgrounds: An Ethnography of Neopets
Laura Robinson, Heather Horst and Mimi Ito

Neighborhood and Community Research Sites

Rather than see technology access in terms of inequalities of “haves and have-nots” or “digital divides,” we turn our attention to the broader social contexts (family, school, community) that structure diverse uses of new media, and the life trajectories that lead to certain patterns of adoption. Our strategy to sample from a variety of locations, as well as interview protocols and surveys that solicit life trajectory information, will help us tell this aspect of the story. We are particularly focused upon differences in lifestyle as expressed in consumption and production of digital technologies and communication channels.

Coming of Age in Silicon Valley: Digital Media in Families
Heather Horst

Information the Wikipedia Way: the Cognitive Processing of Collaborative Knowledge
Laura Robinson

Living Digital: Teens and Technology
CJ Pascoe

Media Practices in Rural Landscapes
Christo Sims

Discovering the Social Context of Kids' Technology Use through Photo Elicitation
Dan Perkel and Sarita Yardi

Completed Projects

Digital Media in an Urban Landscape
Katynka Martinez, Becky Herr and Mimi Ito

Final Fantasy XI
Rachel Cody

Freshquest
Megan Finn, David Schlossberg, and Paul Poling

Media Literacy Education: Understanding Technology and Online Media in the Lives of Middle School Girls
Sarita Yardi and Sarai Mitnick

Searching for Count Whistleboy : Explorations into Collaborative Story Creation through Design Research with Kids
Dan Perkel and Sarita Yardi

Wondering, Wandering, and Wireless : An Ethnography of the Explainers and their brief affair with a mobile technology
Alison Billings

Unexpected Collaborations: The Dynamics of Co-located Creativity with Digital Tools
Judd Antin, Dan Perkel and Christo Sims

Informal learning and social development of American youth on YouTube
Sonja Baumer