"Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives. Read more
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Photo Credits: Ritchie Ly and Geert Allegaert.
Rather than see technology access in terms of inequalities of “haves and have-nots” or “digital divides,” we turn our attention to the broader social contexts (family, school, community) that structure diverse uses of new media and the life trajectories that lead to certain patterns of adoption. Our strategy to sample from a variety of locations, as well as interview protocols and surveys that solicit life-trajectory information, will help us tell this aspect of the story. We are particularly focused upon differences in lifestyle as expressed in consumption and production of digital technologies and communication channels.
Digital Media in an Urban Landscape
Lisa Tripp, Becky Herr-Stephenson, and Katynka Martínez
Coming of Age in Silicon Valley: Digital Media in Families
Heather A. Horst
Megan Finn, David Schlossberg, Judd Antin, and Paul Poling
Discovering the Social Context of Kids' Technology Use through Photo Elicitation
Dan Perkel and Sarita Yardi
The Social Dynamics of Media Production in an After-School Setting
Judd Antin, Dan Perkel, and Christo Sims
Teaching and Learning with Multimedia
Lisa Tripp and Becky Herr-Stephenson
Searching for Count Whistleboy: Explorations in Collaborative Storytelling through Design Research
Dan Perkel and Sarita Yardi
Media Literacy Education: Understanding Technology and Online Media in the Lives of Middle-School Girls
Sarita Yardi and Sarai Mitnick
Traditionally we contrast public and private spaces, but digital spaces do not fit easily into these categories. Our research on online sites that mediate between private identities and public displays investigates the ways in which kids use the Internet to negotiate their sense of self, identities, and interests. Taking seriously the range of kids’ participation in these worlds, we also examine how engagement with digital media, both online and offline, functions as a frame for social interaction and learning. Rather than focus only on the engagement with content, we are investigating the social relations, reputations, and the collateral learning that often accompanies gaming, play, and cultural productions more broadly.
Teen Sociality in Networked Publics
The Practices of MySpace Profile Production
Virtual Playgrounds: An Ethnography of Neopets
Laura Robinson and Heather A. Horst
Hip-Hop Music and Meaning in the Digital Age
Transnational Anime Fandoms and Amateur Cultural Production
Mimi Ito, Rachel Cody, Annie Manion, and Brendan Callum
Mischief Managed: Multimedia Fan Production in the Harry Potter Fandom
No Wannarexics Allowed: An Analysis of Online Eating Disorder Communities
C.J. Pascoe and Natalie Boero
Team Play: Kids in the Café