Communities of Practice
Traditionally we contrast public and private spaces, but digital spaces do not fit easily into these categories. Our research on online sites that mediate between private identities and public displays investigates the ways in which kids use the Internet to negotiate their sense of self, identities and interests. Taking seriously the range of kids’ participation in these worlds, we also examine how engagements with digital media, both online and offline, functions as a frame for social interaction and learning. Rather than focus only on the engagement with content, we are investigating the social relations, reputations, and the collateral learning that often accompanies gaming, play and cultural productions more broadly.
Amateur Cultural Production
Mischief Managed: Multimedia Fan Production in the Harry Potter Fandom
Becky Herr
Transnational Anime Fandoms and Amateur Cultural Production
Mimi Ito, Rachel Cody, Annie Manion, and Brendan Callum
The Semiotics of Video Production, Exchange, and Reception on YouTube and Among Video Bloggers
Patricia G. Lange
Youth Hip Hop Digital Music Production
Dilan Mahendran
Networked Public Culture
No Wannarexics Allowed: An Analysis of Online Eating Disorder Communities
CJ Pascoe and Natalie Boero
Teen Sociality in Networked Publics
danah boyd
Gaming and Playworlds
Playing Bully: An Ethnographic Study of Game Play
Matteo Bittanti,Dan Perkel and Mahad Ibrahim
Sporadic Learning: An ethnographic study of the user-generated content in Will Wright’s Spore
Matteo Bittanti, Dan Perkel
Virtual Playgrounds: An Ethnography of Neopets
Laura Robinson, Heather Horst and Mimi Ito
Neighborhood and Community Research Sites
Rather than see technology access in terms of inequalities of “haves and have-nots” or “digital divides,” we turn our attention to the broader social contexts (family, school, community) that structure diverse uses of new media, and the life trajectories that lead to certain patterns of adoption. Our strategy to sample from a variety of locations, as well as interview protocols and surveys that solicit life trajectory information, will help us tell this aspect of the story. We are particularly focused upon differences in lifestyle as expressed in consumption and production of digital technologies and communication channels.
Coming of Age in Silicon Valley: Digital Media in Families
Heather Horst
Information the Wikipedia Way: the Cognitive Processing of Collaborative Knowledge
Laura Robinson
Living Digital: Teens and Technology
CJ Pascoe
Media Practices in Rural Landscapes
Christo Sims
Discovering the Social Context of Kids' Technology Use through Photo Elicitation
Dan Perkel and Sarita Yardi
Completed Projects
Digital Media in an Urban Landscape
Katynka Martinez, Becky Herr and Mimi Ito
Final Fantasy XI
Rachel Cody
Freshquest
Megan Finn, David Schlossberg, and Paul Poling
Media Literacy Education: Understanding Technology and Online Media in the Lives of Middle School Girls
Sarita Yardi and Sarai Mitnick
Searching for Count Whistleboy : Explorations into Collaborative Story Creation through Design Research with Kids
Dan Perkel and Sarita Yardi
Wondering, Wandering, and Wireless : An Ethnography of the Explainers and their brief affair with a mobile technology
Alison Billings
Unexpected Collaborations: The Dynamics of Co-located Creativity with Digital Tools
Judd Antin, Dan Perkel and Christo Sims
Informal learning and social development of American youth on YouTube
Sonja Baumer